Shooting, on the whole, feels weighty and smooth, benefiting from a better frame rate than its N64 counterpart, though some aspects like the awkward cover system, unbalanced roll mechanic and A.I. This means you can often wield only two pistols and an SMG, one rifle and a shotgun or a singular heavy weapon. Weapons come with secondary firing modes, encouraging experimentation, though in a bit of a backwards step, you’re limited in the number of guns you can carry.
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Jo can dual-wield pistols, plant Laptop assault rifles as turrets and wipe out enemies with the Plasma Rifle. The assortment of weaponry proves a great selling point, with a wide range of armaments ranging from the more traditional to the extraordinary. In 2000, Perfect Dark was lauded for its qualities and some of t hese did tran sition to Zero five years later. But is there more to it than we remember? In the 15 years since, Zero has instead become something of a punchbag: a warning against over-expectation, a magnet to derision from many players.
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Rare’s FPS came with excessive hype and would fit within the Xbox 360’s launch window, with many hoping it’d be the killer app that would show what the new generation of hardware was capable of. A long-in-development project from a British studio synonymous with quality. A leading launch title for a new system and a follow-up to one of the great console shooters.